We had four players for this Overdrive draft, which was the first we'd run. We ran three round-robin rounds, to be followed by single elimination rounds if required.
Rd 1: Matt (Runner: loss, Corp: loss)
As Runner I have early pressure on R&D as Matt has Grail Ice but no ETR, so I jump to a 5-0 lead. I'm also simultaneously attacking his hand with Hemorrhage so it's looking good. I decide to keep pressuring R&D at the cost of Net damage and my sole program (Hemorrhage) discarding some breakers but this turns out to be the wrong call as Matt has his other Agenda in hand and is able to score a couple in a remote to win 6-5.
The corp game is really quick, I don't draw any ETR ice and lose on either turn 2 or 3 to R&D interface.
Rd 2: Nick (Runner win, Corp win)
I jumped out to an early Runner lead off R&D, and drew both all the breakers I needed and plenty of economy (at the end of the game my Heap was Sure Gamble, Sure Gamble, Lucky Find, Lucky Find, Lucky Find) and so won comfortably.
The corp game was even shorter than previously - a first turn Snare! kill.
At this point everybody in a four man tournament has won two games and lost two.
Rd 3: Samual (Runner win, Corp loss)
I win as Runner, but don't recall much about the game.
So if I can win as Corp I either win the draft or will be in a playoff for the win. I lose my first Paywall Implementation to a quick steal off R&D, but I have my second in hand and it stays in play for the remainder of the game, gaining me a LOT of credits, especially as Sam is using Security Testing. I score a Future Perfect behind a Curtain Wall, but have two more in hand together with another agenda, so it doesn't look good when Sam has a Legworks - which I had no idea was in this format. He hits Future Perfect but I win the psi-game. And the second Future Perfect but I win the psi-game again. Over the next turns I win two more psi-games (the Paywall Implementation is still in play and really helps), and I'm going to score a Future Perfect for the win when I screw up. I don't rez an Inazuma thinking I have him stopped but I'd forgotten that Grappling Hook and Overmind (1 counter remaining) can combine to break through Curtain Wall so I lose.
Matt and Nick also split their games, so at this point everybody is 3 wins, 3 losses, and we move into single elimination games to decide the places.
Semi-final: Matt (Runner win)
This game comes down to a last turn run - an agenda will win for either of us, and I don't have any breakers with a rezzed Lancelot in front of his double-advanced card (he has a Galahad in hand), and an unknown piece of Ice in front of Lancelot. But I do have credits, and I'm able to install a Dagger and an Inti before running. The unknown Ice turns out to be Ashigaru and I have exactly enough credits to break Ashigaru and the one ETR Matt can add to Lancelot and take the win.
Final: Nick (Corp win)
I'm able to protect a Sundew on the first turn which remains in play for whole game. By the end I have a second Sundew installed, along with two Hostile Infrastructure and a Mental Health Clinic. So I'm super rich but with Nick having a Mimic with a Personal Touch and an Ice Carver I'm struggling to keep him out and lose 5 points off R&D - sadly all my Snare! are in the bottom 9 cards. But he only has a Passport as a Codegate breaker, so I go for the win installing Inazuma in front of Curtain Wall and Future Perfect behind. He has a Refractor in hand which he installs, but is a couple of credits short of breaking the Wall, so I win 6-5 and win the draft!
This event was a whole lot of fun, much more so than Cyber War. It's just a shame that Netrunner drafts are so uneconomical.
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