I have some friends who can't make the usual Sunday night gaming (though if they all could we'd have far too many players). Every time I manage to get together with them for games we always say 'we must do this more often', but somehow it doesn't work out that way.
Anyway, with me being busy on several Sunday's in August we managed to arrange a weekday evening at Kerry's in Ryde. It was me, Kerry, Bekki, Scott and Tony. Tony was late, so we already had Beowulf set out when he arrived.
Beowulf doesn't hasn't got too many plays recently (nothing has really apart from Race for the Galaxy and Dominion) but everyone seemed very keen to play it. The risking adds a random element that can let someone get lucky once or twice, but you can't really be successful without good judgement on how much to bid and push your luck, and correctly valuing points, gold and cards.
As has happened previously I drop out without playing a card in an early auction whilst everyone else went to about 4 or 5 cards. None of the early auctions are that vital - I try to conserve cards early on and pick up some cheap gold.
I think I always took Scrolls at selection as I think it is vital to try and get at least some gold. Generally Gold seems undervalued, whilst the others tend to overvalue the special cards - especially the cards that just provide symbols - if you played several cards to just gain a card with some symbols have you really gained anything? I take a couple of wounds in the midgame, but everything is under control as I have Discard two scratches and Refuse a wound, scratch or misfortune in my hand.
Everything pretty much goes to plan, I think I am leading in points coming to the final few auctions as I have cashed in five cards for five points and two cards for three points in the Opportunities and still have a very good hand for the final battle with the Dragon. I win that and also have a decent showing at the final totting up of cards and treasure for a comfortable six point win from Tony. Another really enjoyable game of Beowulf, a game that deserves a much higher score on BGG (I rate it a 9 because I am very stingy with my 10s).
After that Scott has requested we play Munchkin. I haven't played munchkin for over 10 years, and this game reminded me why. Over the first five turns I can achieve absolutely nothing, and I decide I would have more fun by dropping from the game. By pretty much unanimous agreement the game is halted about 10 minutes later. Nothing more to say about that really.
No comments:
Post a Comment