Sunday, September 12, 2010

11/09/10 Cube Winston Draft

I think the draft was slightly marred by a shuffling problem that saw almost all the blue cards appear right at the bottom of the pile - consequently both of us thought the other was Blue. I tried for a WB Toughness / Pestilence deck, but though I got Pestilence + Crypt Rats + Evincar's Justice, I didn't have enough black cards.

I built a pretty awful WBg control deck that Matt beat twice, and then changed round to a WRg aggressive deck that was a lot better and won the majority of the rest of the games. (Though Matt's deck still looks better to me).

Matt
Cloud of Faeries 1U
Gemhide Sliver 1G
Sakura-Tribe Elder 1G
Thought Courier 1U
Spiketail Hatchling 1U
Thalakos Seer UU
Civic Wayfinder 2G
Yavimaya Elder 2GG
Snapping Drake 3U
Flametongue Kavu 3R
Thieving Magpie 2UU
Waterspout Djinn 2UU
Wickerbough Elder 2G
Indrik Stomphowler 3GG
Gerrard's Irregular 4G
Krosan Tusker 5GG
Lightning Bolt R
Symbiosis 1G
Pyroclasm 1G
Compulsion 1U
Arcane Teachings 2R
Coastal Piracy 2UU
Overrun 2GGG
Repeal XU
8 Forests
6 Islands
2 Mountains
Crosis Catacombs

Simon
Goblin Patrol R
Basking Rootwalla G
Mother of Runes W
Hearth Kami 1R
Goblin Skycutter 1R
Soltari Monk WW
Soltari Crusader 2W
Defender en-Vec 3W
Hunted Wumpus 3G
Squallmonger 3G
Angel of Mercy
Staunch Defenders 3WW
Elephant Guide 2G
Moldervine Cloak 2G
Arc Lightning 2R
Rhystic Lightning 2R
Threaten 2R
Bound in Silence 2W
Akroma's Blessing 2W
Whispersilk Cloak 3
Grab the Reins 3R
Rod of Ruin 4
Rolling Thunder XRR
Darksteel Ingot
7 Plains
6 Mountains
4 Forests
Rith's Grove

Wednesday, September 01, 2010

31/08/10 Cube Winston Draft

One key in Winston drafting is that you will usually end up in three colours, so cards that are only require a single coloured mana are much better than those that require two.

I was a relatively sensible UGr, Matt never really settled his colours and ended up Wgru. Neither of played any black - most of the black cards were BB.

Despite Matt's Fireball AND Rolling Thunder (!) I won the majority of the games (something like 5-2). Having multiple Giant Growths helped a lot.

Simon:
Fireslinger 1R
Waterfront Bouncer 1U
Spiketail Hatchling 1U
Stingscourger 1R
Kaijin of the Vanishing Touch 1U
Man-o-War 2U
Spiketail Hatchling 1UU
Simian Grunt 2G
Hunted Wumpus 3G
Cudgel Troll 2GG
Briarhorn 3G
Wickerbough Elder 3G
Pendrell Drake 3U
Avalanche Riders 3R
Ancient Hydra 4R
Crashing Boars 3GG
Giant Growth G
Remove Soul 1U
Lash Out 1R
Rampant Growth 1G
Invigorate 2G
Compulsive Research 2U
Terramorphic Expanse
Treva's Ruin
Izzet Boilerworks
7 Forest
6 Island
2 Mountain

Matt:
Defiant Falcon 1W
Youthful Knight 1W
Whipcorder WW
Gemhide Sliver 1G
Nightwind Glider 2W
Thermal Glider 2W
Cradle Guard 1GG
Gloomwidow 2G
Voice of All 2WW
Stuanch Defenders 3WW
Roar of the Wurm 6G
Errant Erphemeron 6U
Shelter 1W
Pacifism 1W
Kor Chant 2W
Radiant's Judgment 2W
Fireshrieker 3
Demolish 3R
Tower Above
2/G 2/G 2/G
Repeal xU
Fireball xR
Rolling Thunder xRR
Darksteel Ingot 3
Dromar's Cavern
8 Plains
5 Forest
2 Mountain
1 Island