Wednesday, September 01, 2010

31/08/10 Cube Winston Draft

One key in Winston drafting is that you will usually end up in three colours, so cards that are only require a single coloured mana are much better than those that require two.

I was a relatively sensible UGr, Matt never really settled his colours and ended up Wgru. Neither of played any black - most of the black cards were BB.

Despite Matt's Fireball AND Rolling Thunder (!) I won the majority of the games (something like 5-2). Having multiple Giant Growths helped a lot.

Simon:
Fireslinger 1R
Waterfront Bouncer 1U
Spiketail Hatchling 1U
Stingscourger 1R
Kaijin of the Vanishing Touch 1U
Man-o-War 2U
Spiketail Hatchling 1UU
Simian Grunt 2G
Hunted Wumpus 3G
Cudgel Troll 2GG
Briarhorn 3G
Wickerbough Elder 3G
Pendrell Drake 3U
Avalanche Riders 3R
Ancient Hydra 4R
Crashing Boars 3GG
Giant Growth G
Remove Soul 1U
Lash Out 1R
Rampant Growth 1G
Invigorate 2G
Compulsive Research 2U
Terramorphic Expanse
Treva's Ruin
Izzet Boilerworks
7 Forest
6 Island
2 Mountain

Matt:
Defiant Falcon 1W
Youthful Knight 1W
Whipcorder WW
Gemhide Sliver 1G
Nightwind Glider 2W
Thermal Glider 2W
Cradle Guard 1GG
Gloomwidow 2G
Voice of All 2WW
Stuanch Defenders 3WW
Roar of the Wurm 6G
Errant Erphemeron 6U
Shelter 1W
Pacifism 1W
Kor Chant 2W
Radiant's Judgment 2W
Fireshrieker 3
Demolish 3R
Tower Above
2/G 2/G 2/G
Repeal xU
Fireball xR
Rolling Thunder xRR
Darksteel Ingot 3
Dromar's Cavern
8 Plains
5 Forest
2 Mountain
1 Island

No comments: